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Select the round bitmap with the Shadow Tool (Ctrl F2). Click the Glow Shadow icon on the Infobar. Drag outward on the glow with the Shadow Tool until it extends out from the sphere a small amount. Change the slider settings as shown. The default red glow does not work with the cool colors of the drawing. No problem. Drag the pale yellow color from the on screen color palette (it's about 3/4 of the way to the end of the colors so you'll need to scroll the colors) and drop the color onto the glow. If you drop it onto the bitmap just press Ctrl z (undo) and try it again. And that's it. Just about.
As you know I can never leave well enough alone. I have made some small modifications including an orange glow around the reflection. Duplicate the sky and water rectangles and make a True Color bitmap of the two rectangles. (Delete the two duplicate rectangles afterwards). Apply a Circular, Stained Glass transparency to the bitmap and reverse the slider settings for the transparency (100% in the center and 0% on the outside). Drag the center of the transparency over the center of the sphere and add a Profile 2 profile. Select the bitmap sphere (Alt click on the transparent bitmap 2 times) and bring the bitmap and glow to the front (Ctrl f). And now we're finished! Was this tutorial helpful? Did you learn anything? Your questions, comments, and suggestions are always welcome. Please use the feedback form on the next page to pass along your comments and to grade the tutorial. Gary W. Priester
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