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The line where the water meets the horizon is too sharp. To soften this, select the bottom rectangle with the Transparency Tool (F6). Click and drag upward as shown above to soften the edge. The rectangle with the Sky fill should extend down and behind the bottom rectangle about 40 pixels or so. TIP: To constrain the angle of the transparency to vertical, hold down the Ctrl key while you drag.
Center the bitmap of the sphere over the image. Clone the bitmap (Ctrl k). Drag the clone down below the original bitmap and drag the top center bounding box control handles downwards to squash the circle into a wide ellipse as shown.
Select the squashed bitmap and add about 8 pixels of feathering to soften the edges. The Feathering slider is in the top right area of the Infobar. Click on the flattened bitmap with the Transparency Tool and drag down and beyond the bottom edge to create a Linear transparency and to add a reflection in the water.
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